popmatrix

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SharpGL learning notes (6) cropping and transformation, sharpgl learning notes

SharpGL learning notes (6) cropping and transformation, sharpgl learning notes   In OpenGL, in addition to the six cropping planes defined by the visual object (top, bottom, left, right, and back), you can also define one or more additional cropping

Unity's screen drawing line

Using Unityengine;Using System.Collections;public class Drawrectangle:monobehaviour {Public Color rectcolor = Color.green;Private Material Rectmat = null;//Draw line material does not set the system will be the current material draw line results are

Cocos3 -- 1. Engine running process

Cocos3 -- 1. Engine running process 1. program entry // create the application instance AppDelegate app; return Application::getInstance()->run();2. Main Loop Int Application: run (): While (! Glview-> windowShouldClose ()

Cocos3--1. Engine Run Flow

1. Program Entry Create the application instance appdelegate app; Return Application::getinstance ()->run ();2. Main loopint Application::Run ():while (!glview->windowshouldclose ()) { QueryPerformanceCounter (&nnow); if

Adapt the sliding screen to the underlying sliding Index

Adapt the sliding screen to the underlying sliding Index The first is the encapsulated slide indicator class. First, create a drawing class: SliderIndicator. The code for this class is as follows: // SliderIndicator. h # include "cocos2d. h "#

Unity GL Draw Line

Modify a piece of paper. Hang the script under the camera to display it.Using Unityengine;Using System.Collections;public class joint{public Vector3 org;Public Vector3 end;}public class Drawline:monobehaviour {Private Vector3 Orgpos;Private Vector3

Unity3d in a building GL material can change colors and show samples

void Createlinematerial (){if (!mat){Mat = new Material ("Shader \" lines/colored blended\ "{" +"Subshader {Pass {" +"Blend srcalpha Oneminussrcalpha" +"Zwrite off cull off Fog {Mode off}" +"Bindchannels {" +"Bind \" vertex\ ", vertex bind \" color\

Use GL to draw the character's moving path

Note: There is a penetration problem with the line drawn with debugNo good explanation, just look at the code:usingUnityengine;usingSystem.Collections;usingSystem.Collections.Generic;/** Can not find the method to set the line width, the current

Brief introduction to the rendering process of Ccnode and Sprite

When the sprite is created, the texture is loaded and the texture ID is generated. Sprite rewrite (override) draw in nodevoid Sprite::d Raw (Renderer *renderer, const MAT4 &transform, uint32_t flags){Don ' t do calculate the culling if the transform

Cocos2d-x3.2 draw line

# Include "cocos2d. H "using_ns_cc; Class gamescene: Public cocos2d: layer {public: static cocos2d: Scene * createscene (); Virtual bool Init (); void menucallback (ref * psender ); create_func (gamescene); // reload the draw method virtual void

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