SharpGL learning notes (6) cropping and transformation, sharpgl learning notes
In OpenGL, in addition to the six cropping planes defined by the visual object (top, bottom, left, right, and back), you can also define one or more additional cropping
Using Unityengine;Using System.Collections;public class Drawrectangle:monobehaviour {Public Color rectcolor = Color.green;Private Material Rectmat = null;//Draw line material does not set the system will be the current material draw line results are
Cocos3 -- 1. Engine running process
1. program entry
// create the application instance AppDelegate app; return Application::getInstance()->run();2. Main Loop
Int Application: run ():
While (! Glview-> windowShouldClose ()
Adapt the sliding screen to the underlying sliding Index
The first is the encapsulated slide indicator class. First, create a drawing class: SliderIndicator. The code for this class is as follows:
// SliderIndicator. h # include "cocos2d. h "#
Modify a piece of paper. Hang the script under the camera to display it.Using Unityengine;Using System.Collections;public class joint{public Vector3 org;Public Vector3 end;}public class Drawline:monobehaviour {Private Vector3 Orgpos;Private Vector3
Note: There is a penetration problem with the line drawn with debugNo good explanation, just look at the code:usingUnityengine;usingSystem.Collections;usingSystem.Collections.Generic;/** Can not find the method to set the line width, the current
When the sprite is created, the texture is loaded and the texture ID is generated. Sprite rewrite (override) draw in nodevoid Sprite::d Raw (Renderer *renderer, const MAT4 &transform, uint32_t flags){Don ' t do calculate the culling if the transform
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